You can read more details about our gearing recommendations on the dedicated page, but for now you can see a summarized version below.
#Wrestling spirit 3 guide how to
PoB, Passive Skill Tree, and Gem Link Page GEARINGĪ lot of the end-game gear can easily be crafted, to learn how to craft as well as learn how to craft specific items check out my crafting guides here. You can find more information about the passive skill tree, as well as about the build’s gem links on our dedicated page. Here is the SRS PoB Low Budget, and for a quick glance over the finished skill tree for this version, check out this link. The PoB community fork created by Localidentity is the only version being kept up to date, so make sure you have the correct version: PoB Community Fork. DAMAGE SCALING AND DEFENSIVE LAYERSĭamage scaling is mainly handled via the level of our main minion gem(s), which we achieve through one Ascendancy node but mostly from our gear.ĭefensively, it has a good amount of Life, sitting at 6,000+ with increased maximum resistances and capped Block vs attacks and about 40% chance to Block spells it works alright in Hardcore as well as in Softcore. This can make the build feel a bit squishy in higher tier maps and you’ll have to adjust the way you position yourself to avoid dying when you do maps that have modifiers increasing the speed of enemies. SRS minions are not able to be directly targeted by enemies, but will soak any projectiles and take damage from AoE effects, which means that enemies will be targeting you or your utility minions rather than your actual damage source. The play-style is oriented around summoning your Raging Spirits, which will then proceed to fly towards the enemies and kill everything in their way. Since the SRS are time-limited minions, it is crucial that we pick up increased duration nodes from the tree as well as our ascendancy nodes to make this build feel smooth, which is done very early in the leveling stage. – Socket-Starved – The build is extremely socket-starved and will therefor be using an Unset Ring. This is a rather rare situation in the end-game. – Damage Halts – In super low budget, you might encounter bosses with heavy AoE damage, and if the map modifiers are nasty there’s a risk that your entire army gets wiped, forcing you to re-summon your minions again. – Minion Build – Since your minions are doing the heavy lifting, defensive layers, such as leeching, are not possible in this build this means you don’t want to be having any kissing sessions with packs of enemies or bosses. – Slight Ramp-Up Time – The build requires you to consistently re-summon your Raging Spirits to keep damage output going. + Unique Play Style – Unlike most summoner builds, this provides you with a different way of playing the game and in my opinion is more than welcome in order to avoid doing the same thing every league. + Bosser – Minion builds are in a current state of bliss where bosses simply just melt with the damage output available. + League Starter – Since the build can be used as early as from level 8 and is very easy to gear it excels as a league starter build. This will allow you to determine if the build is for you or not! PROS
In this section I will outline the pros, cons, & the general play-style. Do note that the video might be outdated in terms of information, and you should always look at this guide to make sure you have the updated version. With extensive arsenal of utility options this build works very well as a league starter and can handle end-game content without requiring heavy investments.īelow you can see the build in action from my YouTube Guide. This old school goodie build uses Summon Raging Spirits ( SRS) without Minion Instability to make our minions deal the damage output consistently and more reliably.